After the Future
It is the year 3042. The machines have taken the control of the universe. Only a few humans remain in the recondite corners of the space. After ages fighting against the machines, these has taken the control of a bunch number of human subjects. And the artificial intelligences are experiment with them; knowing their weakness; learning from their enemies.
After the Future is a sci-fi videogame made in 72h by Jordi Garcia for the Ludum Dare Jam 42. The theme was "Running out of space". In this context, you have to play with the different mechanics to analyze the human subjects and balance everything to have enough space data to keep doing it.
Mechanic Rules:
- You have to analyse 10 human subjects. Each one remains 32 seconds maximum to you to do it.
- Middle screen: Shows the key pattern you have to repeat (it refreshes every 3 seconds), to gain one analysing cell. When the bar is full, the human subject is analysed.
- Left screen: It shows you the amount of space used in disk(white). Each subject analysed fill 2 cells. If you run out of space, the next subject will be disintegrated by the system and 2 cells of space will be freed.
- Top right screen: It shows you the time remaining (white) of the current subject to be analysed.
- Three little screen on right bottom: The boost has a percentage to fill all the subject bar or burn the current subject; the bolt fills one battery of the model XhJG48_X. If the robot runs out of energy, you have to wait few seconds until he is working again; the file removes one cell of data from the hard disk.
Status | Prototype |
Platforms | HTML5 |
Author | Jordi Garcia |
Genre | Puzzle |
Made with | Unity |
Tags | Ludum Dare 42, Management, Pixel Art, Sci-fi |
Links | Ludum Dare |
Download
Install instructions
Compatible only with 16:9 aspect ratio. If not I suggest you to play on web instead. Sorry!
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